The Ramblings of a…somewhat progressed man

It has been a few months since the last time I have written here. and strangely enough, I’m writing at work on my lunch break, squeezing what i can in a 40 minute time frame. With music in my ears to block out the world for the time being. My…saviour invention I would like to think.

So what brings me to writing here again now? has there been any changes? any diffences since my last ramble? Well, I can say that’d be a  yes and a no. On a major note, there has been progress for life in what I want to do. Theres no denying myself the job that I am in is not impressive. And thats putting it very lightly with sugar on top. But I have decided that after securing my tickets to go to New York Comic Con 2014, thats one thing ot take off my list of achievements. I am quite readily excited about that. I still have to plan my days properly after that though, im concerned I may not have enough money for things to buy, then again, I am restricting myself to purely clothing…and souvenirs? Probably

The other things i guess are progressing is my mental state. Though there has been a few hiccups, I guess I am clear with what I want to do after the trip. I need glasses for my eyes which is long overdue, I want to get a proper desktop for myself, so i see a new keyboard, monitor and then the all important rig which I will get a colleague at work to build for me, should cost me a cool $3000, but that I am not fussed. And then go into youtube, doing stuff that I want to do, earn some money from that and balance that with work. That’s if I would want to still be here.

Whiiiich leads me to why I am writing this. I guess as the years go by and I experience new things, people, life, technology, whatever they may be, I am continually astounded by human behaviour and people who behave the way they do. That’s not to say people percieve me in the same light as what I am about to right. But I am not writing about myself. I am writing about others.

So in short, someone apparently in my workplace had suffered some sort of illness. Taking them out of their…you could say ‘high’ position for a year and a half, which in turn had someone else replace them for that time frame. In which alot of people gave credit to the replacement as they were doing a phenomenal job it seems. And i would agree. But the thing is, when the person came back, even before they had left, seemed to not have changed in their behaviour. They still acted like this, stuck up, spoilt, selfish mentality that they carried before their ‘supposed’ sickness. And that has really rubbed me up the wrong way. Why? Because my father. Now as you read this and I write it, my father in short is a hell of a man, he’s fair, he’s strict when need to be, but after he was sick with cancer and is current in remission, I am living with him now and when we talk at the dinner table, his mentality has changed as opposed to his younger years. He’s more open, he’s even more forgiving about things that he normally wouldn’t be. And he always is fair about looking at multiple sides of the argument so to speak. So he has been changed with his illness and is, for the better i think, enjoying his life with drama, tv series, good news and whatever else makes him happy, as he should. But the thing is, he has changed his attitude, he knows he has been given a second chance of life to enjoy it. His glory days of working have passed and he understands that, but at the same time he’s just doing what makes him happy. And i will never fault him for that.

But this person? I sigh as I think that this person has not changed for the better, in fact as previously mentioned, they have not changed at all. And it’s sad. Its affecting myself to wanting to quit from this job as soon as my goals are completed and then thats it. Gone, finito, zero, badabingbadaboom, ciao, sayonara, see you later fuckers. That’s how my mentality has changed for this person.

I usually have a few seconds to think a ‘what if’, like a what if this person could change, but the thing is, their age, the way that they have been brought up, the kinda clout they have in the workplace that I am in, is so huge, I doubt they would want to leave. Its that comfortable. They seem to breeze through the day at ease, hell, they have enough time to have feuds with the other ranked people in the workplace. Thats how astounding to me this person gets away with things.

Here’s a thinker for you. Say for example you have one person you know that describes the person I just did a few seconds ago, and you have some thoughts that you know, for a damn certainty, that that person if they had battled through a life altering incident would be changed for the better. And what comes with that change, if they were more sympathetic to causes, people, the people they command in the workplace, would earn them respect. Thats the core of what I’m trying to say, but with a bit of fluff.

Going back to my father, his change has earned him more of my respect than before. Sure, if he didn’t get sick and he was still working, getting his money etc, my respect for him was still there. That I can say is undeniable. But thats the thing, that’s an if. Now, what has transpired? I know the respect is overflowing for him and will always will be, no matter how many times he annoys me. Y’see, if the person I’m talking about had changed their ways, respect would be golden for them. And not only that, that person for sure would be a better leader in their job. And I say this, is because I know for a fact, I believe I would do a better job if given the opportunity.

In a perfect world, throw out test scores, throw out reports of eligability and criteria, throw out Key Performance Indicators, throw all that shit away but endorse something different. Its hard to explain, but an example I can give is what has been said about video game company Naughty Dog, these guys pride themselves on working together, being in a non heirachy of reporting to managers or all that shit. Sure they have title of lead designer, 2nd in charge of this department, whatever it may be. But the people integrate, are understanding of one anothers job and apparently are fearless to approaching each other for ideas. Its one of the few keys that they apparently live by that has them creating the awesome games of Crash Bandicoot, the Uncharted franchise and definately I am sure for future projects.

But this person, the society I see in this country just doesnt have that same mentality. Maybe its due to the work ethics of the ‘commonwealth’, who knows, I havent lived that long to even research the history nor do I honestly want the real answer. But what I can say is all from the experiences that I have had, and the messages I feel are damn loud and clear. The business ethics just doesnt work here. It’s really pathetic as I mentally shake my head.

Y’know, I wish I could say more on the subject, but I have said the most important parts that I needed to get off my chest. I guess I find it disappointing that I have to put it on a blog rather than speak to someone about this, but then again, y’know, trust is almost like gold. You can write and talk about how good/how bad it is and what it will mean for you.
But it’s rare to find these days.

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The Ramblings of a Dejected Man

Previously on my first/last time blog, I went through ramblings of how confused I was with the state of my life. As the time has progressed since then, I would say that I am still within that standstill. You could say the progress hasn’t changed as obvious as that is being read. The past week, December 2nd until December 8th I had a week off work. Least to say that it was a much needed break. And this was a time that i enjoyed much to teh dismay of what i was supposed to be doing, in terms of planning.

Such as
-Thinking of moving again
-Taking out a huge loan for a house for the future
-Exercise and fitness
-Thinking about the goals for what i want to do with youtube

In essence, none of these were achieved at all. I didnt go out to do them, though albeit I tried, nothing came about. I still struggle to find someone to work for. I think many things though what could help but who am I kidding? You know the saying “actions speak louder than words” and in my case, actions speak a bigger load than words thought up in my head. I honestly don’t know what I am doing. I go through the stages of the day of gaming, eating, watching tv series, watching youtube and keep this cycle going. And alot of it reminds me of my last ramblings here on WordPress. It’s this lack of effort and cycle I just feel that I don’t want to help myself, again I can think about it and theorize it within my head but the actions dont follow. Just either in my dreams or consider them as delusions of grandeur. I don’t know. This effort doesn’t want to be spent on people, friends, on seeing them because I feel I can read their every move or something. A friend of mine says this is normal for depression and just hating the world. But of course to re-align myself from that I have to love myself first and then I can love others. It’s like how I like to call the “Jesus Complex”. It’s simple why it’s called that way. Like the non-believers, like those that doubted the son of man, they cursed him by saying “He could help others, but yet cannot help himself” as he did not fight or show any fightback as he was led to the mountain of Golgotha only to be crucified with 2 bandits, through 1 was repenting for his sins, the other, not so. I just used to do this when I was younger, I can help other people, but I can’t feel as if help myself unless through something that is an extreme situation that will force me to confront the issue head on. I do not know.

I really feel like a mess

I felt I haven’t made any progression. My will, it feels I don’t have it. Currently as I write this, its about 2:18AM 10th December, 2013. I feel as if I don’t want to sleep, I feel as if I am invincible to take on work tomorrow. But i know I will falter, and nap during my breaks. I dunno, its the cycle. I talk alot as part of my job but I feel I don’t want to talk to alot of people, its just so much effort. But as mentioned, this has effected my social.
Whatever man, I dunno.

Though this being my second time writing this, and I recount what I feel from the words in my head to this forum, I feel worse.

I feel, that I am utterly ridiculous

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The Ramblings of a Confused Man

It’s hard to say without equivocation what thoughts can go through ones mind when a lot has happened to them. 
I know what everyone says these days, including myself. 
“It all depends”
And i would agree with that phrase
Like the rapper Eminem, the singer Beyonce to say the Formula One driver of Fernando Alonso, alot of things can go through ones mind for the sake of going through their mind. Their past, their future, their goals, their regrets. Anything and everything. 
Someone quoted somebody saying this; 
“The mind is like a flowing river, you can never be bored. You’re mind is always working with something being thought of or being looked upon in the minds eye. Never tell me you’re bored because it isn’t true in the slightest” 
Or something like that to the effect. 

Let me put it simply…there alot on my mind. 
I’m Bernard Wong, or my Alias on the internet is Janus32. No, not the anus of every sentient being, but Janus being the Roman God. 
I’m 25 years old, and quite frankly, out of all the thoughts in my mind, there is one thing that goes through my mind my fingers hit the keys of this rather interesting computer which I have not fully put to good use. 
And that thought is?
I am running out of time. 
Now I do not say this as if I am running out of time due to a debilitating disease or something. I don’t have cancer, I do not have AIDS or something that will inevitably kill be quite soon. But I feel that being 25 years on this earth, this earth that some find beautiful and some that deem it as a cruel world, including myself, I feel now that I am and have been suffering from an existential crisis. 

I kind of feel as if I do not know what I want to do with my life. At the beginning of 2013, I had 3 specific goals in mind to accomplish. These goals are

1. Have a full time job that I don’t have a problem with
2. Have a girlfriend
3. Earn money doing something that I love

Now let me say this, at this point in time, the one on that list that is semi true and completed is no.1. I currently have a full time job, but the semi true part of is, I do not like that job. It’s a way of putting food in my stomach and feeding my hobbies. That much can be said. But i do not sense an fulfillment out of that. I don’t know where I would go with it if I want to be a manager or something. Though I have set some small goals, either way, the amount of time I have been at that place will be 2 years when it hits November 16th, 2013. Which is not far from the time of this…rambling so to speak? 

This year, I can say personally and openly I do not feel I have completed my goals. That much is plainly obvious. I have set smaller goals that I want to do in my life to be, well, to have the life that I want. Now in this day and age, it’s hard not to make excuses when you make goals. But its also hard when there is so many things to prioritize, that sometimes I can’t just stop and lay in the grass and lose my mind in the day or night sky. What i am trying to say simply is;
My consistency is completely off track. 
I have no consistency for the hard things. 
Sure I can feed my hobbies of the Video Games, the Movies, the Music, all that kinda stuff. 
But the small goals I want to achieve is just wanting to be fitter, feel better about myself, look great and just be overall happy. 
And I cannot get that right when I put it into practice. This is where the consistency is lacking. 
I may have the motivation in my head, but executing it is just so much more harder I feel. 
Then again, as I mentioned a minute or two before, people say that can be very easy to accomplish. 
And it can, I have tried recently and managed to stay clean for a month before I relapsed and began putting on weight again, I lost some Kilo’s, but it was slow going. 
Ultimately, I failed in that. 
And in so much more other endeavors this year. 
And those endeavors, of what I plan to do say with playing games, earning money from youtube and generally having fun like Youtubers Gassy Mexican, Lolrenaynay, Seananners and EatMyDiction1. I  want that in my life. 
As in, I want to do the things they do for fun. 
I have the job, I want to complete my other 2 goals soon…because…
I feel like I am running out of time to really enjoy life. 
They actually inspire me, they inspire fun, wellbeing and give me a slither of hope that maybe I can be who I want to be and just…do what I love to do most. 
Which is play video games. 
I guess there are alot of excuses that plague me at this moment. Alot of excuses that stop me from doing things that I really want to do. I dunno. 
It’s hard to pinpont it, theres alot going on in my mind right now. 
And I do not or feel like addressing all the issues. 
It’s just how I feel. 
Right now, I go through life at the moment with work, eating, playing games, watching anime and TV series. Hell, I simply look to the right of my computer and see dvds/blu ray’s stacked up, backdated. Waiting for me to put in the Playstation 3/Computer and then throw them in my collection. I have invariably shut myself off from the world. My world is the digital world that I have clung to for 4 years now, without hesitation. 
And that scares me. 
It scares me I will be going through this very same motions possibly to continue for another 6 years makign it a 10 year streak? Yeah, it scares me. Now to you who has taken the time to read this, you may be screaming
“Well get off your ass and do something about it!” 
“Why are you here typing when you should just drop everything and cowboy-the-fuck-up and get on with life?”
Well, to be brutally honest. I’d reply with 
“It all depends” 
Yeah, that definitely sounds like a cop out, but these things have a process. Or so I would like to think. But sometimes there has to be a push, a force of acknowledgement to drop your shit and get on with it. 
Which I hope to play to do say…in 24 hours. I would hope to finish work, and get back into the gymn 3-4 times a week and get my goal of dropping weight, bringing back my self esteem and generally being happy. May it be in mind, body, spirit, sexually. I don’t know. I just know I have to do something. 

Because the simple idea always looms in the back of my mind when I cling to these…goals. 
If I don’t do something…

Then living in this world? 
Is completely and utterly pointless. 

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Tomb Raider Review

Tomb Raider
PS3, XBOX360, PC
By Janus 32


tomb-raider-2013-box-art-pc-800x800The Tomb Raider franchise has always had a female protagonist. Never has it changed with all its games, and still remains to this day the buxom brunette, Lara Croft. Since her debut on the PSone X years ago, she has gone through raiding tombs for riches to saving the day and the world from certain disaster. 

The notion of tomb robbing isn’t a very honourable business. You are going through crypts and ancient places, forcing yourself to learn the secrets buried within to uncover riches that will, or course, make you rich. It is the end that justifies the means. But the TR franchise seemed poignant to provide history but mainly putting Lara Croft in the light of the world for titular purposes.

And there is nothing wrong with that…until now. The predecessors before still held the same formula. Exploration, solving puzzles, taking out enemies of the two legged and the 4 legged kinds with your duel two-tone pistols and eventually reaching the end. The substance and the repeated formula was losing its flare, meaning the last few games did not sell.

Which brings us now to this Tomb Raider game. Ever since its showing back in E3, 2011, the game has impressed a lot of people. Not only for its graphics but mainly due for its look. Lara looks younger, she doesn’t look at all strong but more green, like a rookie. What was also showed was Lara going through painful and brutal encounters with man, animal and the environment. This garnered instant notoriety due to making Lara a very, vulnerable, timid and almost weak person. The complete opposite traits to what everyone has known Lara to be.

This reboot will be exploring the beginning of Lara Croft. How did she become the fearless adventurer? What started her off to raid tombs and find out about history?

Most of all, is this reboot worth going into due to its new look? Or has the franchise dipped so low with this approach that it is not worth your time?


The Endurance. A vessel that was sailing along the high seas runs aground and is shipwrecked during a sudden and violent storm.

In that ship was Lara Croft. A young, green adventurer wanting to find historys secrets and its riches. She is with a team that is finding out the secrets of an island that was under rule as the “Yamatai” myth. A Japanese myth that houses many deep and dark secrets.tomb_raider__2013__campsite_wallpaper_1920x1080_by_mikky100

But with the ship being wrecked, Lara has been separated from her group and before she knows it, someone or something has knocked her out and she is dangling in a chamber filled with candles and other bodies.

Lara is in trouble, and it looks like she has bargained a lot on this trip…

But worst of all, underestimated the dangers that this expedition holds.

What secrets does the island hold?


Throughout the Tomb Raider franchise, controlling Lara Croft has been a third person game. Not ever has it turned first person, so players can check their surroundings and zoom in when equipped with or without weapons. Players will be traversing buildings, landmarks, cliffs and whatever Lara can get her hands on to discover different places that holds secrets and extra unlocks.

TR has predominantly been a game that has run off exploration. Exploring caves, caverns, underwater coves, anything to find out the treasures and clues to further progress the 1 player game but at the same time, give back story  In this installment  Lara is able to summon/use her ‘Survival Instinct’. By the touch of a button, Lara’s senses flash the screen into a black and white palette and for any items/secrets that she can see in her surroundings will glow gold. Approach these glowing golden objects and you will receive rewards. The survival instincts only lasts as long as you are stationary, when you move again it will fade back to color  Survival Instinct has unlimited uses, so you can keep activating it and uncover other areas on your map.

With the items that you can find is primarily boxes filled with ‘Salvage’. Salvage can be seen as currency to use upgrading Lara’s weapons. Lara will be able to hold a variety of weapons from the Bow and Arrow to a pistol, rifle and shotgun. Salvage is used to upgrade these weapons and in these boxes of salvage, you will be able to find weapon parts to upgrade and to ‘strengthen’ weapons.Tomb-Raider2

With the salvage, Lara also gains experience points aka EXP. Experience points are gained through killing your enemies, hunting animals, finding secret tombs and defeating mini bosses. Gaining these exp points, you will able to use them to strengthen Lara’s skill sets in the form of skill points. These skill sets are categorized as Hunting Skills, Brawler Skills and Survivor Skills. Each of these skills have different tier components where as you progress and skill points are built through the activities aforementioned. Hunting skills help in regards to hunting animals, enemies and even improvement in steady aiming. Survivor skills can enhance your climbing abilities and searching dead bodies/areas for extra items and exp. Finally Brawler skills enhance your close quarter combat skills.

As these features are for the single player experience, for the first time in the series franchise, developer Crystal Dynamics have included a multiplayer component. Players will be able to play as either factions, the heroes and the villains. The multiplayer modes are Team Death Match, Rescue and Cry for help. Team Death Match is where players fight in groups of four with one group being the Endurance’s survivors and the other representing the scavengers. The first group to get 25 kills wins. Rescue is when The survivors have to fulfill certain objectives (carry a medipack to a certain spot: “Retrieve and capture the medical supplies”) while the scavengers try to stop them by killing them. The survivors win if they bring back 5 medkits and the scavengers win when they score 20 kills. This mode is also 4 on 4, but can also be played with less players. Finally Cry for Help is an emphasis on discovery and collection.

The multiplayer aspect works exactly like the single player campaign. Heroes and Villains are able to run, jump and traverse terrain and zip line ropes moving through the level. There are also two super weapons that you will be able to find to turn the tide and rank up your score. They are the competition bow and arrow and a large mini gun  Players can also go through crates and pick up salvage to customize their characters, their load outs and their skills/perks they can attain as they level up. The multiplayer mode is certainly a throwback to the Uncharted series, it feels familiar for those that have played that series but feels new for newcomers to the TR franchise.Tomb-Raider-2013-00

Though there is something wrong with the multiplayer, or it could just be my machine which I hope isn’t the case, that can halt play. Sometimes when you’re exiting out of a lobby or even switching between multiplayer to single player, the game will freeze during the loading screen. This is frustrating. No doubt this is frustrating for any game that you are playing multiplayer and the game should be running properly instead of freezing. Go figure right? And this is an inconsistent problem. Again, I’m hoping this is just my machine.

There is no real save feature when you press start and wanting to save the game. TR has an autosave feature, but at certain times through the adventure, there is savepoints when you end up at a ‘campsite’. Camp sites is where you can rest, upgrade weapons, increase your skills.. Campsites also enable ‘fast travel’ between other camps. This is a great addition as travelling between places is not only faster, but some places cannot be traversed due to past events. Such as a bridge that has been disconnected or the entrance to whatever building/gates cannot be opened again.


The one thing that has had so much attention for this reboot of Tomb Raider is its presentation. When it was first shown at E3, 2011 people just had this feeling that this game was different and that the game in some shape or form was something to put their money for the future investment. Including myself.

And it seems we were right.

Crystal Dynamic’s re-think of the franchise I believe is the right choice and has been done at the right time. The franchise of its predecessors seemed to have been stale. With the cartoonish look of Lara Croft, believability and credibility seemed to be dwindling because the protagonist seemed invincible. But Crystal Dynamics have put Lara Croft in this game as something completely different. A vulnerable woman, forced to fight the elements of where she is stranded and more so a character that players can connect with, emotionally.

Presenting Lara Croft as she is in this gritty game, we can only imagine what had been going through with the voice actors. Lara Croft who is voiced by British actress Camilla Luddington (known for roles in Grey’s Anatomy, Californication and True Blood)  replaces veteran Keeley Hawes who voiced Lara Croft for Tomb Raider Anniversary, Underworld

Camilla Luddington, the voice of Lara Croft

Camilla Luddington, the voice of Lara Croft

and Lara Croft and the Guardian of the light, er contribution spanned four years; the longest role of any of Croft’s voice actresses in English. The writing doesn’t feel campy at all. It actually does feel…very realistic. For a team of explorers being stranded on an island that just looks lush but at the same time so haunting, it’s actually mesmerizing. We ask for you to stop and check out the landscape, with all the animals running about and the trees and bush, it is actually quite magnificent.

As player progress, the presentation is even more accentuated specifically on Lara’s adventure. What do I mean by that? The story. Lara is on a quest for the legend of the Yamatai and the Shaman Queen Himiko. Queen Himiko who ruled the Yamatai Kingdom was prosperous in her reign, but for some mysterious reason or another, the inhabitants all had disappeared and the Yamatai was lost, even in record books. Being on an island, the origins have been a mystery to locate, which brings Lara to try and discover its location in “The Dragon’s Triangle” which is a real location that to this day, Japan has put the area as a strict danger zone for no ships to cross. In the peacetime years between 1952-54 Japan lost 5 military vessels with crews lost totaling over 700 people and that the Japanese government sent a research vessel boarded by over 100 scientists to study the Devil’s Sea, and that this ship too vanished; and finally that the area was officially declared a danger zone.

This story is based on actual real life contoversy. Japanese historians are unsure how to put the Yamatai Kingdom whether it is considered to be closer to the chinese seas or even be considered as “Yamato” which means “Japan”

Final Comments

Lara Croft’s latest journey is one of heartache and of desperation. Crystal Dynamics seemed to have hit the balance on graphics, story telling, gameplay and everything else I haven’t thought of into this neat, revamped package. It’s refreshing to see that heroines like Lara in this instalment are not bulletproof or indestructible. That they do go through hardship, loss and turmoil and they are human. They make mistakes. To compare, it is like Commander Shepard of the Mass Effect series. He is not perfect. He makes decisions on what he thinks is right at the time, and I would think that most gamers like that franchise because it is not only about choice and sacrifice, but it is of one persons will to make the difficult decisions that any other average man/woman would have to make depending on what circumstances they are in.

Get it
Rent it
Forget it

Get it. Veterans of the Tomb Raider franchise will most likely be pleasantly surprised by this revamp. Lara is a different person compared to the predecessors, but this is a refreshing change. Newcomers will also feel right at home as a 3rd person shooter game that can be approached by stealth or by noise to despatch enemies, the choices are there for the player to tackle. All in all, a well rounded game that seems to have quite a bit of replayability to seek out other treasures and unlockables. Multiplayer is fun as well too!  

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Metal Gear Rising: Revengeance Review

Metal Gear Rising: Revengeance
By Janus 32


Metal_Gear_Rising_CoverThe Metal Gear franchise has gone from strength to strength. There is no doubt that since the games of the NES days following Solid Snake, then the Metal Gear Solid PSOne game has it escalated. Though with Metal Gear Solid II: Sons of Liberty, was there some annoyance with the fans not wanting to control Raiden, the newbie. And then came Metal Gear Solid III: Snake Eater and then some spinoff games for the PSP and re-releases to other consoles. And then last of all Metal Gear Solid 4: Guns of the Patriots which looked to have tied up the story of Solid Snake rather well, although a rather sad ending.

What has made the formula for fans to come back and for Kojima’s games? Is it that he never makes his games too serious? Is it because of the cinematic direction? Or because it’s just different to the games that come out today? 

It’s hard to single out a reason but what can be said is, Metal Gear Rising: Revengeance is a completely different step from the Metal Gear series. Platinum Games comes in to lend a hand with this 3rd person beat-em up game while at the same time keeping the lore of the Metal Gear fresh and different, working closely with creator (and genius) Hideo Kojima. We follow MGS2’s unlikable (but now likable hero, since his ninja appearance in MGS4 making him looking like a complete badass) Raiden.

But with Raiden having starring in a new game for a second time, mainly fighting with his Katana, is it a game that fails on its mediocre idea of swords against guns? Or does Raiden make a ‘sharp’ impression?

4 years have passed since the Guns of the Patriots incident, in which a few legendary soldiers had taken part to thwart an international plot to take over the world.

One of those soldiers is code named “Raiden”.

With the world not stopping for anything, countries have continued to hire PMC’s  to protect and do their bidding with total disregard of using the regular army. Money talks and PMC’s come jumping for work. PMC’s now are mainly cyborgs. Those that have a cybernetic brain, encased into a cyborg body. Humans who have lost limbs can be now cybernetically replaced

Raiden is now a soldier for hire, he works for a Private Military Company (PMC) called “Maverick”. Raiden has changed with the times as well and has since had some improvements to his suit and his overall demeanour.

War has inexplicably changed him and as the world seems to disintegrate day by day due to war and violence, Raiden has since used the weapons given to him for justice. Though this could be a misguided gesture as he and his team are currently in Africa on security detail for the Prime Minister…which is suddenly and unexpectedly attacked by unidentified forces wielding the same gear as Raiden.

Raiden must retrieve the Prime Minister at all costs…


Hideo Kojima, the man behind the Metal Gear franchise, teams up with Platinum Games to bring a canon game of ninjas, private military companies, wacky villains and some serious violence and gore to spice up his franchise. Though not made with the fox engine, Kojima has lent a hand as a creative producer and brought to the world another game by the character that fans love to hate or love, Raiden.

An in-game screenshot. Yes there is blood that spatters on screen when your busy stabbing a Gekko

An in-game screenshot. Yes there is blood that spatters on screen when your busy stabbing a Gekko

MGR:Revengeance is a 1 player affair in which players control Raiden, a cyborg ninja who is nicknamed ‘Lightning Bolt’, and moves like one as well. A third person game, like the MGS and the Devil May Cry franchise, players will be able to have the basics of rotating the camera during the action to check their surroundings. Players are simply charged with their movements of jumping and running and the like, but their button layouts are simply light attack and heavy attack. Light is very quick movements with light damage, and of course heavy is heavier damaged attacks but slower movement. Players will need to note of toggle buttons, Ninja running that enables you to run very fast and climb obstacles automatically. Great for escaping and evading enemies. Another toggle button is weapons. Though Raiden is a Cyborg-Ninja, he is able to handle weapons, mainly weapons that do a lot of damage such as surface-to-air missiles and rocket launchers.

But the main branch of fighting is hand-to-hand combat. Raiden will start off with his Katana. Dubbed as a ‘HF Blade’ meaning high frequency blade, it can literally cut through anything. Raiden first got this blade back at the end of Metal Gear Solid 2 when he had to face off against Solidus Snake. It helped him then, and now, it has been rehashed, revamped, remade and all sorts of deadly. Attacks to soften up opponents is the mix of the light and heavy attacks, when enemies have a blue hue to them, Raiden can perform ‘Zandatsu’. Zandatsu is when players can inflict devastating damage. Time slows down and Raiden can cut parts of their enemies or go completely nuts and literally can cut them into ribbons.

But of course Zandatsu cannot be achieved all the time. Players will be wary that Raiden has a life gauge, but underneath that gauge is his ‘fuel cells’ gauge. The fuel cells is what the blade mode runs off. To replenish the gauge, everytime you strike an enemy, your bladed weapon will absorb and replenish the fuel cell gauge. When you build up the fuel gauge to blue, you can cut your enemies with precision with Zandatsu and retrieve their power cells which is within their spines for instant replenishment of fuel cells but also your health.

This enemy can go toe to toe with you, have him and his friends surroudn you and you are going to have a bad time

This enemy can go toe to toe with you, have him and his friends surround you and you are going to have a bad time

Per level you will be letter graded on several different criteria’s such as enemies defeated, Zandatsu’s performed, no damage taken (flawless victory?) and hit combos. The points that you accumulate, of course the higher the better, you will earn battle points. Battle points can be used after per level to customize Raidens body, accessories and weapons. Increasing strength to a blade, its fuel absorption, different costumes, health bar and purchasing skills.

Through the course of the story mode, Raiden will face off against some mean bosses, though they are a ragtag team of misfits from different countries, they still pack a punch. When a boss is defeated, players will be able to acquire their weapons and use them for the later levels. Each weapon does have its pros and cons, where some are quite slow to swing but inflict heavy damage, others are moderately quick to wield. But it seems through our initial playthrough that Raiden’s Katana seems to be the more balanced and quicker to use and we started on hard mode because…that’s just the way we roll.

Now we’ve mentioned about the bosses and touched on the offensive actions that Raiden can do, but what about defense?  The button layout has no block button, but instead players need to do two things simultaneously to ‘Parry’ their opponents. They will need to tilt the movement stick in the direction of the opponent and tap the light attack button at the moment the opponent is about to strike. Now this defensive skill is possibly the hardest move in the game to master. Especially when you’re being boxed in by multiple opponents. Parrying in that situation can be done even if an enemy is right behind you but it is still not easy. But the best thing about parrying is, when it is timed right and you can come up with a quick counter attack, it really is satisfying and looks even cooler when Raiden pulls it off.    

One of the bosses in the game, he will test your "Parry" skills

One of the bosses in the game, he will test your “Parry” skills

The only few things that detract from the game starts off with the weapons that the bosses give. Aforementioned about balance, each weapon does have its pros and cons. But as you ramp up the difficulty, you will find that other than Raiden’s Katana and another sword that he will be able to earn, are the quickest weapons in the game. Enemies become plentiful and speed is key. If you are in mid combo for too long then expect to have your combo broken by an attack by another opponent. The other thing that is iffy (is that even a word?) is the weapons you can use such as the rocket launcher, surface to air missiles or grenades. When aiming with any of those weapons, Raiden is stationary. He cannot run and gun, and with a large weapon like the rocket launcher, reloading takes precious seconds to complete leaving you wide open to attack.


Aesthetically, MGR:Revengeance is a very very good looking game. The details are where they are supposed to be, and character models are quite detailed including foreground and background set pieces. Raiden himself looks so much more different than what he was back in the MGS2 and MGS4 days but Raiden looks so much more different, more mature in most ways. Platinum Games really have put their stamp of their work for this title, but more on that in a few paragraphs.

A few small things could get players a bit confused and maybe annoyed, I stress these are small things, but they do not detract the overall presentation of Revengeance. Players who go through the game at normal or easy will most likely finish the game within 5 hours and then think that the game is just way too short. In essence, it isn’t. With all the movies and the content packed into the game, it should actually be about 8 – 10 hours. For the harder difficulties, definitely more.  

For newcomers to the Metal Gear franchise and this is their first game, definitely should take from it as a fun, hack n slash game. The story is abit hard to grasp with the military terminology and past events. But I assure that newcomers will be able to have fun with the game if the story does not make any sense to them. For the veteran players that have been with the MGS franchise, they should be able to fit into the story right away.

We didn't mention this but other than the campaign mode, this is VR missions mode where you can practice your skills and do missions under time limits and such

We didn’t mention this but other than the campaign mode, this is VR missions mode where you can practice your skills and do missions under time limits and such

For the movies that are played out, there isn’t a consistency if you change Raiden’s outfit. Raiden has the ability to obtain new outfits provided you finish the game, download from the PSN/XBLA store or fulfil other unknown extras when you fight. Which is really cool, but in the movies they aren’t changed. It’s abit of a niggling issue, because it would be cool to see the new outfit rendered or carried over for that scene. To have that consistency.

Platinum Games, put their hallmark of detail and their brand for each game they play. I’m not saying the logo but you know it’s a platinum game when you play it. Their past games like Bayonetta, Vanquish and Anarchy Reigns all have a sense immense speed. The frame rate is very fast, though if there is too much on the screen especially explosions, frame rate drops and it can slow down. But again this is another trivial mention.  

Final Comments

Hideo Kojima and Platinum Games should be proud of themselves. For a game that definitely suits the character in lightning action and with a sense of blood and gore, it really works out nicely. It may not be everyones cup of tea, especially if they are misguided in the play time of less than 5 hours (like I mentioned before this is definitely a misconception) then the game is a nonsensical game that you can get your action fix without having to think hard about. Literally its jump in and play. And as psychotic as this sounds, chopping up cyborgs has never been this fun.

Get it
Borrow it
Forget it

Get it. For those that are new comers to the Metal Gear franchise, this is an easy and quick game to get into and its very fun to play. But I would think that this game caters mainly towards those that have kept up with the franchise all those years ago. It answers some questions but again poses other questions as to what has happened since Metal Gear Solid 4: Guns of the Patriots. Raiden is so different, and though as unnatural with his swearing and his darker side making a vicious return, it just still seems right that this Cyborg Ninja/Samurai to be the leading protagonist.


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Aliens: Colonial Marines Review

Aliens: Colonial Marines Review
PS3, XBOX360
By Janus 32


ACMLurkerPosterFor years since James Cameron’s Aliens movie, there was an unspoken awe and admiration, predominantly for the male audience that witnessed the movie, of the badass Colonial Marines that went up against the Xenomorphs. They were a ragtag squad of men and women who knew when to lay on the firepower and the hurt when it counted. But of course as those who have seen the movie, they were overwhelmed against an enemy that clearly did not fear death and was a formidable the dark, in confined spaces and were agile.

Sega have teamed up with Gearbox Software to finally bring the experience for players to become a badass Colonial Marine. They have also mentioned that the game will be canon from James Cameron’s movie. Though Aliens: Colonial Marines was delayed a few times, this is a welcome start for the new year.

As always, we are not entirely sure about movies coming into games. They never usually work due to lame mechanics, way too easy objectives and generally it’s a crappy rehash all across the board.

But this is different…in a way.

We only speculate if this is a game that’s worth the wait. Though we only ask is it a game we would want to jump in, our pulse rifles and flamethrowers blazing? Or is it a game just deserves us to literally scream “Game over man, game over!” in our best Hudson voice?


It has been exactly 17 weeks since the events of the Colonial Marines were sent to recon the colonists area of Hadley’s Hope and of course Lt Ripley and Hicks’s escape from the planet.

A battalion of Marines have arrived on site to answer the distress call of the Sulaco. Which mysteriously has come back to LV-426 even though it was spotted outside the rims of “Fiorina ‘Fury’ 161”, another desolate planet.

The Marines have one simple mission, to explore the Sulaco and find out what happened and retrieve any survivors.

Though they are not alone as they enter the derelict ship, they also aren’t the only ones looking to what happened to the Sulaco and its crew…  


The approach to the Aliens: Colonial Marines affair is a first person shooter. Players will be able to handle the iconic Pulse Rifle, Smart Gun, Pistol and other varied weapons that have not been seen in the Aliens franchise. As an FPS game, it works just as the genre entails. Though the differences that players will feel is the tension. The atmosphere, the lighting, the iconic motion sensor beeping creating that effect of complete and utter vulnerability for anything that will jump out at you in the dark.

That awkward moment when you know you're going to be impregnated through your face...

That awkward moment when you know you’re going to be impregnated through your face…

The gameplay is very straight forward. Objectives have to be met to further the story and to further the gameplay. Controlling a very no-nonsense Marine by the name of Corporal Winters, will find out the conspiracy that has unfolded onto the Sulaco. The Campaign mode has 2 modes. You can go at it alone, or you can have a 4 player multiplayer co-operative mode that lets you and 3 friends tackle the campaign mode together. Both modes have its own pros and cons. With single player, you will experience the game with only a set amount of max ammo that you can carry and 3 weapons to carry. Your primary weapon, your secondary and your pistol. Your primary and secondary weapons have limited ammunition and you will be forced to scour every corner for ammunition for each of them. As for health, you have your health bar but also for armor. The armor bar is split into 3 segments and deteriorates with damage.

This same mode carries over to co-operative gameplay with 3 other people. Though the enemies will be increased due to the number of players. This mode is fun to tackle altogether, but it still doesn’t detract what taints a game that would have a lot of promise with bugs and less than average AI. An example will be the single player campaign, your partner in the journey is a veteran marine by the name of O’Neal that has a smart gun with him. Though he calls out the enemies and where they are located, his AI doesn’t help at all, maybe abit but it isn’t a lot. You’ll be finding out quickly that you will be doing all the work just to get out of the situation. Pro-tip: Short controlled bursts with any automatic weapon, it really does work.

Your enemy AI fares no better. Without revocation, the first 20 minutes is great, but as you get through the campaign, the aliens just seem to be…not as intuitive or as scary as I would want them to be. They almost just seem to be like cannon fodder, completely the opposite as to what the Aliens were depicted in the movie. When they rush towards you, they will slow down and go on their hind legs to either slash you to death or grab you for the throat in the face gouge move. You can melee them off you before they attack, but again, it soon becomes a chore to fight against the Aliens. Unless you poorly execute your manoeuvres or waste ammo and get horded by a few of them simultaneously, they are easy to take out.

"Look out behind you!" "WHAT?!?" "Just kidding, help me out" "Sonuva..."

“Look out behind you!”
“Just kidding, help me out”

Like any other game, unless you have a super duper, kick ass connection, connecting to or being the host of someone who has the complete opposite to that connection and you will be seeing some serious lag time and worst of all, glitches. I was stuck in a room with 3 other friends, we knew the way out but the door was not opening. When someone inadvertently ran into it, they just ‘clipped’ through. Alien bodies if you take them out in mid jump, the body stays hovering. Reviving, which you can do in co-op can take more than two times just to recover someone from bleeding out. This is particularly annoying as if you play with your friends, if 1 goes down then expect to be overwhelmed. At some points as well, you will be fighting against human enemies who tie in as soldiers from the Weyland Yutani Group. They will fight back and hide within cover to a degree that you will need to flank them to take them out. Several issues as, no matter how careful you can be in sneaking up on them or just peeking out, they always know where you are and will fire with deadly precision. This isn’t balance and will force you to always let loose a few rounds then duck away, sometimes spraying and praying. Both AI of the Aliens and Weyland Yutani troops also have inconsistent health bars. You could unleash half of a 40 round magazine from the Pulse Rifle and the enemy would either still keep coming (albeit be wounded) or go down. It’s strange how that is constructed but enemies seem like bullet sponges.

As players get through each level, they build experience points to use for new player skins for multiplayer, new weapons, weapon accessories/attachments and perks for the xenomorphs when they play them in multiplayer. Players also will be able to walk around each level and pick up iconic weapons from the characters that were with Sgt Apone and his ragtag of marines. Such as Gormon’s pistol and Hudson’s Pulse Rifle. Each of these “Legendary” weapons, as they call them, have their own attributes and own attachments like more ammo, larger capacity magazines and attachments.

It is great to see that for a game that has been reprised by Gearbox Software that they would revamp a franchise like Aliens: Colonial Marines. It’s a daring effort. And some aspects they do have to throwback to those who enjoyed the movie. Two original characters have come back as voice appearances. Lance Hendrickson as Bishop and Michael Biehn as Corporal Hicks. This is a great addition to as not only is it a throwback to the diehard fans that have loved the movie, but to the newcomers that the game has Hollywood clout.

But that would be about it.Aliens-Dec-05

It’s a shame that the overall visual presentation is not as amazing looking as what was shown at E3. Now you may be reading this and saying “why would you compare the game now to what was shown at E3 2012?” and my answer would be, because E3 is what made me grab my attention fully and wanting the game ever so much more. And the presentation for the finished product looks below average. It really does. Revisiting the area of ‘Hadleys Hope’ and the colonists area of LV-426 is just…so bland compared to what was shown at E3. It’s really disappointing that a game that is done by Gearbox just comes up with this final product. It seems rushed, unpolished and quite frankly it’s a disservice to us gamers who lose out on what should’ve been a very good looking game. It’s hard to actually say this without comparing to the movie, but the music rendition from the original movie score is, ok at best. It can sometimes capture the mood as you sweep bulkheads and spaceships and create some serious tension in dark areas, but overall is a mess. It sounds out of place when it tries to do it all the time and to try and accentuate the moments of the marines when they endeavour to take some bravado act.

Final Comments

As ambitious as it was, the game looked promising months ago, and it being delayed a few times, we as gamers would’ve thought this was a good thing for Sega and Gearbox to properly tweak the game and to refine it

The end result, utterly disappointing.

It’s not all lost though, the throwbacks to the movie and the franchise is great, the sounds of the motion sensor and the weapons used are great as well, in some ambiences and lighting is great to see. There is some serious tension for one level that will leave you weaponless and crawling in the sewers against an enemy that explodes upon contact.

Get it
Borrow it
Forget it

Forget it. This is a really disappointing entry by Sega and Gearbox. The premise and the bar they had set to tease the public to want to get the game and then they put out this final product is a slap in the face for fans of the movie and the newcomers. I can only hope that there will be something redeeming that Sega can do because the games they put out just don’t have the quality. And Gearbox, this is the biggest surprise as it is expected such a company would delivery some serious quality, but yet this is a step back, or many steps back for both companies backing this game.


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Dead Space 3 Review

Dead Space 3 Review
PS3, XBOX360, PC
By Janus 32


Isaac Clarke and newcomer John Carver

Isaac Clarke and newcomer John Carver

Electronic Arts’s Visceral Games is a name that most gamers should know, whether they are veterans of the Survival Horror genre or just newbies stepping in for the first time. The series has gathered fans due to its very grotesque enemies and the all-important ‘Scare factor’, since the Resident Evil series seems to be lacking in that department as of late (like…5 years or more late). It has its scares, and has its monsters but has a very very complete story of an unlucky engineer by the name of Isaac Clarke who just happened to have volunteered for the wrong mission primarily to save his girlfriend.

Since Dead Space 2, gamers have been wondering if there would be a 3rd game or would it just end at just as a sequel. Though shortly after its release there was a leak of the Dead Space 3 game shown by a TV show in Israel. It piqued a lot of interest, and of course the rumours were spread. How could this be? Why so soon? Is this a real report? And Israel Television? Either way, some time had passed and only at E3 2012 was there a proper announcement and a demo showing of the game. Though not unexpected, the reveal was great to witness as the demo showed a large boss fight, in which Isaac eventually is ingested by a large monster. But also there was gameplay of co-op where Isaac teams up with another character similarly dressed as him.

But with each Dead Space there is change. The original only was purely a single player affair, in Dead Space 2 there was a multiplayer element, and now the formula has changed again.

Will the latest instalment be the cream of the crop for the franchise? Or is this another space adventure that’s should be left alone…in space…forever?


The planets that inhabit colonies of humans are in peril.

The discovery and the tragedies that occurred on the planet Titan, specifically on “The Sprawl” have led to catastrophic events that could lead to the extinction of the human race. Multiple colonies have been exterminated by the cult group named “The Unitologists” who have been firm believers of the mysterious artefact, the “Markers” but have now under a new leadership turned brutal. The Unitologists have been relentless in their attack. Their slaughtering has been so clinical and methodical, that they have opposed and thinned out the ranks of the authorities that govern those worlds, which is EarthGov (Earth Government), the keepers of the peace.

Their firm belief is to wipe out humans for the coming of the judgement day in which that the Markers will provide divine retribution and purging of mankind.

It’s (space) terrorism on an intergalactic scale.

Amongst the chaos is engineer Isaac Clarke.

"Hello? Exterminator on scene"

“Hello? Exterminator on scene”

Clarke has not fully recovered from his ordeal since the events of the Sprawl, let alone his first discovery of the Markers since the USG Ishimura failed rescue operation. He has been hiding trying to cope with everything that has happened on another city where peace is still stable.

Unfortunately things get worse.

Clarke is found at gunpoint by EarthGov forces and is given one option.
To find his ex-girlfriend, Ellie Langford who was on a mission and has now gone missing. With no choice, Clark complies…


As a third in a trilogy, Dead Space 3 has predominantly achieved a lot of new features and seamlessly integrated them into this latest instalment. A couple of firsts is the upgrade to the bench. The bench in past games was able to upgrade your kinesis modules and stasis modules. Kinesis and Stasis where your pull and push forces that you can do over long distances. Like the force…just but tangible. At the bench you could increase the strength, longevity and reach for both these modules. But now, the bench is a tool to craft weapons…LOTS of weapons. When you used to pick up blueprints for weapons in the last few games, they were just for a pre-built weapon, there was no customizations whatsoever. But now? Its plentiful and each weapon you craft from scratch or craft from a picked up blueprint, you can vary and change at your will. It’s a crazy amount to swap out and change.

The Bench, where Isaac or Carver can craft their weapons. Though both characters only can carry two weapons at a time in this installment

The Bench, where Isaac or Carver can craft their weapons. Though both characters only can carry two weapons at a time in this installment

Such examples? As many would remember, there was only one type of automatic rifle which was the pulse rifle, now there are semi-automatic carbines and automatic carbines. With these weapons the old favourites like the contact beam, force gun and plasma cutter can be made and enhanced for maximum damage. For those who don’t know the infamous weapons as aforementioned, Isaac Clarke was an engineer, he’s no soldier so he built weapons of an engineering perspective that were in the Dead Space world just as ordinary maintenance tools that could cut through rock and such.

Each weapon can have ‘Booster Circuits’. These circuits act as a conduit for four different attributes. For Damage, Reload time, Magazine size and Rate of fire. Maximizing these attributes of course will be easier to take out your enemies in the harder difficulties. You can also pimp out your weapons with other weapon attachments. From scopes, to under barrelled shotguns, grenade launchers, change of ammo to acid rounds, flame rounds, electrical rounds and the list goes on.

Tread softly for I carry a big gun

Tread softly for I carry a ri-DICULOUSLY big gun

Though what is a bit of a change from the previous Dead Space’s is replaying stages once completing them straight away. Though in its predecessors replaying of levels only happened after you completed the game first. This unfortunately promotes grinding, because as the levels grow longer and harder to deal with and enemies are plentiful, it’s imperative to customize your weapons. But when you grind, it breaks up the story and the atmosphere of the game. It’s like Devil May Cry, grinding to be stronger for the next level can detract players because it halt’s fluidity for the game. It’s entirely up to the player how they will approach this, but on my initial play-through, I never repeated/grinded any levels.

What is missing, and this could be a good thing, is the multiplayer aspect. In Dead Space 2, it was introduced that human soldiers would go up against Necromorphs on varied maps. 4 VS 4 matches where Necromorphs would stop the human players from completing objectives. Teams would interchange 2 rounds between 1 game. It was not that great. So for Dead Space 3, it is noticeably absent and the only multiplayer aspect is 2 player co-operative play.

Isaac Clarke is joined by Sergeant John Carver. Carver is an EarthGov soldier who accompanies Isaac on his mission if you do co-op play. He is one without his own demons. Carver is a no-nonsense soldier, and he has the same attributes to Isaac, he has access to the same weapons but does have different suits available to him. But what players will come to understand other than the missions that is assigned to Isaac is there are co-op missions that Carver can do with Isaac, but only if he is present. If you play solo, no co-op missions are offered. What’s also interesting is if you play as Carver or Isaac, perspectives are different. If Carver can see something such as a hallucination, only he can see it and Isaac will see nothing, just see Carver losing his mind. The same is vice versa.

The face of Sergeant John Carver. Isaac's co-op partner character.

The face of Sergeant John Carver. Isaac’s co-op partner character. A soldier for EarthGov, Carver has his own demons and personal issues that conflict in his mind, and will soon discover just how powerful the Markers are and what damage they can do to his psyche


Dead Space 3 comes into presentation…almost like its predecessors. Mostly the colours that are used for space, traversing derelict ships are of a dark colour. When there is no light, which is 90% of the time, there is barely anything gratifying to really gawk at. But the vastness of space, the world of Tau Volantis make up for that. In the early stages of the campaign, players need to travel between derelict ships and the scene is just outside of the planet Tau Volantis, a desolate planet that is covered white in snow. You could compare it to the Star Wars planet of Hoth from the movie The Empire Strikes Back.

In space, no one can see your best Iron Man impersonation

In space, no one can see your best Iron Man impersonation

The level of detail to environments is quite impressive. Especially when you have to go through bulkhead doors. You can actually see the gears working and spewing out steam as they crank open. That’s a really nice touch. The suits that you can attain and the weapons, as hard as it is to see from a third perspective view, are detailed as well. They are not at all as the modern day weaponry as of course the Dead Space timeline is several hundred years into the future. But creating and modifying weapons at the bench looks impressive albeit it’s a little hard to get used to with the user interfaces and switching between the varied options of upgrading or adding attachments to weaponry.

Your enemies, which are the Necromorphs of course are more detailed and more grotesque as ever. Though invariably the models have changed, the animations for most of your enemies if you get into a close quarters button mashing escape scenario still remains the same. The babies that had tentacles from Dead Space 1 and 2 are not babies anymore, they’re something I cannot accurately describe, kinda look animalistic but either way animations are the same where Isaac pulls the tentacles out and drop kicks the creature. It’s brutal, but always gets a laugh out of me.

The suits that Isaac wears and can change into are very very detailed. Every little bit such as the visor changing when going into outer space to increasing armour points, it’s unbelievable the detail the suits have and it was one of the primary things I strived for in the franchise, to collect the suits I mean. Not only did they look cool and they were sleek, the upgrading of them was even better as they turned into something completely different if you maxed out on the upgrades.

You can actually get the N7 Suit from Mass Effect. How to get it?...well we can't say. You have to discover that yourself

You can actually get the N7 Suit from Mass Effect. How to get it?…well we can’t say. You have to discover that yourself

The cinematics for Dead Space 3 invoke more emotion, and they have levelled up on the quality than its past games. From the non-speaking Isaac Clarke from Dead Space 1 to the on the fly meetings of Dr. Stross and Ellie Langford, Clarke has so much more of an active role. He says what he needs to say, he says what he thinks at certain moments that really do just make him, the hero that was not to be in this situation. The voice acting and the dialogue has never been campy, it’s always been straight edged and quite serious, but a hint of very dark humour times. Dead Space 3 has continued that and though this is not a refreshing mention of it, it’s great to mention because it has continued to have great writing.

Accompanying the cinematics is the music, When enemies break vents to attack to the when the characters banter to each other, it does very well to make its point. Every situation has the right amount of music to further instil chills and goosebumps. Jason Graves and James Hannigan co-compose the music for Dead Space 3. Jason Graves has been in the Dead Space franchise from the beginning as he did the scores for Dead Space 1, 2 and Dead Space Extraction, James Hannigan comes in as a first timer but hails from works such as Runescape, Brute Force and Transformers Universe. Both men have collaborated great scores to show that fear is in the heart of a silent abyss such as space.

Final Comments

For what looks to be the last one for the franchise, the game certainly has come to a conclusion and it seems closure has been done as well. It’s a very mature and serious game, albeit there is dark humour involved. Veteran Dead Space players will feel right at home with this instalment as well as comfortable with the new game features. Though those that are new, this is a game that can be enjoyed as a standalone game, but as with any franchise, it does not hurt to experience its predecessors for the full story.

Taking down the terror, just one of the enemies that Isaac and Carver will face

Taking down the terror, just one of the enemies that Isaac and Carver will face

Get it
Borrow it
Forget it

Get it. It’s just too hard to pass up for a franchise that still can provide scares and chills in a gaming world where fear isn’t widely adopted as opposed to action genre type games of today. We challenge you to play the game in the dark with headphones and moderately high sound. That should get your heart rate going.

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