Tekken Tag Tournament 2 Review

Tekken Tag Tournament 2 Review
By Janus 32
PS3, XBOX360


Tekken-Tag-Tournament-218 years has passed since the word ‘Tekken’ had graced the arcades and is now in history as one of the most recognizable faces in the fighting game genre comparing to its CAPCOM Rival the Street Fighter Franchise.

Tekken Tag Tournament or known as TTT had first arrived in 1999 but ported to Playstation 2 in 2000 which makes the first edition until present day 12 years in-between when both games were developed. Initially Tekken enthusiasts were sceptical of the idea of a single character game going tag team WWE style, but as the time went on before the release of Tekken 4, TTT had gathered a lot of enthusiasts and fans.

Over a decade and we have the latest instalment finally here, but is the traditional notion that sequels that come out (whether in movies or just…in anything) usually punch themselves out?

Or does Namco Bandai‘s latest instalment K.O. the competition?


The original TTT had come in as a different idea of taking a single character fighting game to have the tag team option. When one character is low on health, the player can tag in another character to continue the fight, hallmarks rules of tag team. Same rule had applied that if one characters life bar is depleted, its KO, regardless if your partner character has a full health bar or half. With tagging of the partner characters, players in TTT could ‘juggle’ and string combinations on opponents by rapidly switching between characters.

TTT2 though implements this ‘juggle’, it now further enhances the gameplay. Originally starting in Tekken 5, the terminology “bound” was noted by players. Bounding the opponent is another word for ‘bouncing’ the opponent then able to continue another combo string into the wall for a stage break. Tekken in such a way had followed the Dead or Alive formula adding walls into some of their stages so players could force their opponents into the walls for extra damage.



In Tekken Tag Tournament 2, the bounding and stage breaks have been improved for greater gameplay and more mindgames. Baiting players by sidestepping, poking  and launching the opponent then to bound the opponent then stage breaking. All have been improved in the tag system. Players can slowdown time to continue a combo to further diminish and humiliate the opponents life bar, but it is not represented by a slow down time meter of sorts but a single white flash that will have players timing their moves to switch out their characters to continue the combo.

Surprisingly on our run through of the game, there was the obvious premise of testing out the multiplayer function. As opposed to Tekken 6, the game handles rather well online in comparison to the standalone T6, though of course this can be altered if one has a non-decent connection. But what is remarkable is the improvement. Namco seemed to have tried very hard for this game to be as smooth as it could be online than offline, and this scores brownie points.

The gameplay that was aforementioned extends to so much more, and the options are almost limitless. Now you may read this and think that’s unthinkable with a fighter, but like any game, there is a lot to learn and explore, and as fighting games go in this day and age with the 3D element (not viewing it in 3D), fighting has never had so much more thrills and spills when it comes down to the winner and loser. Don’t know what I’m talking about? Youtube competition fighting. You’ll see what I mean.


A reiteration of a series, a franchise, a sequel must come with better graphics, better voices, better looks, better everything.

And Tekken Tag Tournament 2 does not fail on that.

Visually speaking, the game can be stretched to a 1080P setting for the biggest tv you can think of, or whatever is the maximum range, and still look stunning. Character models have more depth, and detail. The details of the costumes and the backgrounds as well as the arenas are all stunning. The backgrounds for the arenas in TTT were moving and animated, and it has not pulled its punches in this latest edition.

Can you name every fighter in this picture?

Can you name every fighter in this picture?

But its presentation is further augmented with its soundtrack. The characters voices, the stage breaks but the music is especially pleasing. Players who have played the franchise, not just TTT but other Tekken games before this, will recognize some stages have come back as well as familiar themes songs. It’s a homely effect for the players that have stuck with the franchise, but its also great to show newcomers that this edition of Tekken is coming in with the bells and whistles and is not holding its punches in order to delivery the goods in regards to quality.

Final Comments

At around the same time as TTT2 was being released, Dead or Alive 5 had been released as well. Which of course for any fight aficionado this is a dream come true to have more fighting games grace the shelves. But of course, the games may both look the same, but the handling of each game is different. TTT2 handles in such a way that can bring casual players to the fighting genre, and bring them into obsession given the hunger and the drive to be a better fighter. In this case to master 2 characters at the same time, tag team style.

Rent it
Forget it
Get it

Get it. Tekken Tag Tournament 2 is a game that must be experienced. This latest instalment has proven to be quite the treat for the eyes as well as those fighters that want to get back into the genre, full stop.

The mix and increase of music tracks, stages, fighter roster (which is 59 characters in total), everything has been revamped and extended further. As any sequel should, there has to be more content and more of everything to entice the consumer and TTT2 has succeeded. There is a ton of Downloadable Content on the way so keep an eye out for those as well.

It is a sequel that lives up the expectations, even if there weren’t any to begin with.

Also, have a lookout for Snoop Dogg’s own stage that made it into the game.

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Dead or Alive 5 Review

Dead or Alive 5
PS3 and XBOX360
By Janus 32


Art_cover_of_Dead_or_Alive_5 (1)Fighting games since its inception, has always been 2D fighting. Though when there were the games like Tekken and Virtua Fighter, the fighting game genre had changed, with players able to sidestep from attacks and even push fighters to the end of the fight area and deal more damage.

Dead Or Alive is a 3D fighter that had started via the Sega Saturn then branched out to the main consoles and introduced ‘counter’ moves as well as a whole slew of strategy and elements to the fighting genre in a lot of ways.

Since the previous game of Dead or Alive 4, DOA5 comes in after a 6 year hiatus.

Does this return have some punch to it or is it a kick in the…uh…proverbial groin?


Dead or Alive (DOA) has been a game that is mainly remembered for a few things, jiggling boobies, sexy girls and of course fighting. Though in regards to the 3D games, DOA has been overshadowed with these premises, but underneath the game is, a complexed fighting game that did have its pros and cons. This latest instalment has been tweaked and corrected to be possibly one of the most balanced fighting games in the franchise.

Tournament players as opposed to casual gamers have posted their thoughts and their discomfort with the previous DOA games handling and balance issues. The usual arguments of character balancing, frame rates, stage breakages were some of the other topics. Team Ninja as the developer have seem to have tracked and corrected these issues to have more fluidity in the gameplay. Though if I get all technical, well this would be a long review.

Upon our initial gameplay for about 8 hours total on a Playstation 3 and using a fightstick to get the maximum quality of the game, DOA5 seems to have the goods to be a competitive fighter, whether you button mash and are the casual fighter or the tournament fighter/ serious player that can pull off the strings of combos, the game has a catering for any player it seems.bass_kokoro_A

Fighting games in the day was all about beating the other guy by any means necessary by mindlessly button mashing with no tactics, or so some would seem. But like any competitive game/sport there are always strategies and DOA5 is no exception.

Gameplay is responsive and as opposed to the button layout of the original controller, gamers will feel at ease when they throw their punches and kicks. Though what is new and interesting is the new critical hits and power blows throws the gameplay into wilder branches of combinations that can be executed and heightens the fighting to so many more levels. With counters, cross counters, counter holds and throwing being more tweaked than ever, players will be finding themselves concentrating a lot harder on their opponent to not only wittle down the life bar, but in the midst of fighting, time their reactions to countering their opponents combination strings to break their rhythm.

What is great to experience as multiplayer is gameplay does not change in regards to speed and framerates when playing locally. But like anything that is unpredictable is online. Lobbying up for another player, if having a good connection there is seamless connectivity from what we saw in the beginning, but as the games were being played and more time spent online, comparing with titles like Tekken and Street Fighter 3rd Strike, DOA5 goes into this list of games that do not work well with a good connection.


Graphically speaking, DOA5 is quite gorgeous. The rendering of the models of characters are top notch, jiggling boobs and all. More impressive is the background graphics and the ‘stage breaks’. For you newbies that don’t know what I mean by stage breaks in a fighting game, is how DOA5 has made its reputation. When fighting in the arena, if certain conditions were met, players could force their opponent into the wall and further push them to another level causing further damage to the life bar. Though for different stages, this does happen, but on one particular stage, players can use a train several times to hit their opponents. Extreme, and very awesome to watch.

Another great touch to the graphics is the uniqueness of each character, every character is different, and as obvious that sounds. They all handle differently depending on their build, their weight and their power and each hit feels, looks and sounds very brutal providing that sense of ‘weight’ and we of course mean brutal as being entertaining.

Mila. A new character entering DOA5, a Mixed Martial Arts Fighter from Japan

Mila. A new character entering DOA5, a Mixed Martial Arts Fighter from Japan

Going back to each character, the level of moves and martial arts disciplines is abundant. You have your boxer, your brawler, Muay-Thai fighter, Tae-Kwon-Do and even a step further a Mixed Martial Arts practitioner who is a new character. The look and feel of the characters bring a depth of freshness even with the older fan favourite characters make their return with more enhanced looks, different outfits and an ‘ok’’ sound of voice actors backing them.

Final Comments

Dead or Alive 5 had begun as a fighter that was unknown to the world. But as its notoriety grew, it garnered favour and fans. But at about Dead or Alive 3 and 4, it was only specific for XBOX and the XBOX360 which lost some of its fans due to not being multi-platform. Only with this latest installment will it once again go multi-platform and released outside of japan.

Need to Tag? It is available as Tag Team Fighting in DOA5

Need to Tag? It is available as Tag Team Fighting in DOA5

The wait is over, 6 years in the making and this fighter comes in with all the right stuff in comparison to what the DOA franchise used to be was just about pixelated boobs and unnecessary smuttiness. But this fighter is easy to pick up and the sky is the limit in which players can hone and level up their skills, and finally take the game seriously.

Rent it
Forget it
Get it

Get it. DOA5 as aforementioned is a game that players can easily pick up and enjoy its visuals. This fighter can be taken seriously, but at the same time can be enjoyed casually. The plethora of options that players will be able to use during their matches is incredibly large, uses of the stage breaks, the opponent themselves, baiting, mind games, all the hallmarks of a fighting game wrapped up into this neat little package.

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Double Mini Review: The World Ends With You & Elevator Action

Mini Review – The World Ends With You Solo Remix
By Janus 32


The World Ends With You is a title that is known to the west, but in Japan its known as “It’s a Wonderful World“. Though titles are different, they both embody the story which has led to the success of the cult hit game that was released in April 2008 in the western countries and about a year earlier in Japan itself. Since its release, it is still a game that many Nintendo DS fans would be able to recognize. It recieved  high scores through all video gaming media considering it was developed by Square Enix and Jupiter which is well known for its handheld games within japan.

Now with a revamped version such as now with “The World End’s With You: Solo Remix” being released through the Apple Store by  h.a.n.d inc which is another japanese developer, there is a sense of nostalgia coming back to this game that originally left yours truly, in tears. Yes, I said it.

But is this replay going to be the same? Or are reboots of movies, TV series or games just another trend for it to fall spectacularly?


Neku Sakuraba is an anti-social kid. Plugged into the world of his headphones and music, he is a loner in all respects of the word and its meaning.

Until he wakes up in Shibuya and though he walks around the busy district, no one sees him, until he meets a girl named Shiki Misaki. She can see Neku but alas the people around her cannot see her either.

Shiki explains that they have both died, and that they have a limited amount of time to participate in a game run by a group called “The Reapers”. Failure to complete the game or lose at any time and they are really dead.

Neku having no idea what is going on, let alone whether he trusts Shiki, reluctantly follows her to start the game…


The World Ends With You (aka as TWEWY) Solo Remix comes back with alot of bells and whistle that further enhance the game in its longevity. Not only does it more colourful and refined in its presentation, but it hasn’t lost any of its appeal. As mentioned earlier this game was released in Japan first, and then a year later released in the west. The game setting is very japanese and for some reason as the game keeps going, its just perfect.

In the strictest sense, the gameplay remains largely the same as players from the Nintendo DS will attest to as they go into this reboot. For new players, we only hope they do not break the screen. Like the Nintendo DS, players will control Neku’s movement and strikes via touching and swiping the screen. They control everything including moving the story along by tapping the screen.

The main difference other than the consoles and platform the games are on, is that on the DS Version, it was split screen. Like the title mentions, this outing is a Solo game, and not split-screen. You are only able to summon your partner to assist in attacks.

How Neku gains his ways of attacking is the collection and purchasing of pins. Pins have their own designs and move sets. Example one with a straight swipe does a normal slash attack and another pin with a circular swipe can open a black hole. The combinations vary and later as you progress, you will notice pins have their own “level”. Like Role Playing Games, this is where you can level up your pins and make them powerful as they rise.

With these as your weapons, as you fight you build up a meter that enables you to have your partner do a double team on every opponent on the screen, this can get really chaotic but boy does it look great. When you go toe-to-toe with a boss, that can be frustrating, but like any japanese game, there is always a way to beat the boss, sometimes it takes some creative thinking and that is appealing.


Though this essentially is a port from the Nintendo DS Version, there is nothing lost. No degradation of the graphics, sounds or even music. It has been perfectly passed over onto something smaller and arguably more powerful than the Nintendo DS, and its impressive. The great thing that has always stuck with me from the port to this Iphone/Ipad version is the music. Music plays a key role in this game, and its still tremendously impressive to see that is kept and retained to the original degree if not more.

The game’s actual feel in terms of language and the game setting is typical of Japanese culture that is today. At the time of the release of the game, its how the world in Japan was, the young people that is. There is always a misconception that Japan is about a few years ahead of the western world, what say, here in Australia is behind from what the Japanese are in terms of technology and society. That they have more style, more skill and overall are more crazier in some aspects. Reflected in the storytelling, players will be drawn in, I am not saying this as just saying it for the sake of it. Players will be drawn into it, and if a game can do that as new players come into this game, then the game is truly worth it.

Final Comments

The World Ends With You: Solo Remix isn’t your ordinary Japanese Role Playing Game (aka JRPG). it is a game that is richly in-depth and can be confronting to some that are not used to games that require training, grinding and most of all patience.

Though another factor not mentioned that could push people away is the pricing. Here in Australia, the pricing is $20. Now that may sound steep, but as it is 1/3 of the price of the Nintendo DS game, and the value for money this game is, most gamers such as myself would see this price tag and not give it any hesitation. For others and especially newer players, it will invoke hesitation.

But believe us here at Guerrilla Gamers United, for such an enriching and in-depth game, there isn’t many games that will provide a great balance of story, gaming and everything else you can think of in one package. It’s rare. And like anything rare, you’d want to have it.

Forget it
Buy it

Buy it. You will not regret the purchase. Don’t mind the pricing at all, this is a game that will last for hours, immerse you in its story and challenge you. Isn’t that what we are looking for in a game? Those qualities?


Elevator Action Deluxe

By Janus 32

Find us here on Facebook http://www.facebook.com/GuerrillaGamers


You don’t get any games that are simple anymore. Megaman had a simple premise but gosh was it hard to play due to its level of difficulty and non-instructions. Now games today ‘lead you by the nose’ in being linear and very informative to get you to the end by use of markers and waypoints.

Elevator Action has none of these, especially when it first came out. First started in 1983, the game had several simple goals and objectives. It went on to last for many years.

But as a reboot to this once revered game of the 80’s and early 90’s, is this “Deluxe” edition worthy to reprise the name?


Otto is up to his old tricks again, stealing classified documents from various buildings. He works for no police force, no government, he just does what he needs to do. Starting from the top of the building and making his way down searching the rooms for the documents while at the same time avoiding agents hot on his tail trying to stop him.

Otto needs cunning and wit to hide in rooms, use elevators to his advantage to get away from the agents, make it to the getaway car and move onto the next big score.

But Otto isn’t alone, he has some new friends that have joined him in his thieving ways…


As a newcomer to this game and not even being born in 1983, Elevator Action Deluxe is paying homage to an era that was for its simplicity and there’s nothing wrong with that. But in this day and age of modern gaming, it will not be played for long unless there are achievement whores out there that want the trophies. But what it does succeed mainly is its simplicity means it can be revisited time and time again without forgetting how to play the game because of how easy it is to resume.

Some Multiplayer action, and in this case…multiple Otto’s

Otto and his friends (friends who are downloadable content which i will go through in a paragraph or two) have simple controls. Left and right to move as this is a 2D game (pressing down also crouches your character), though kinda looks 3D, X to jump, Square to use weapon, pressing up and down can go in and out of doors as well as controlling elevators. The premise is to start from the top of the building and get to the bottom with all the doors marked with files in them. As mentioned dodging agents is one problem, other problems that players will need to be aware of are alarms, sound alarms (if you use your weapon that makes a noise) and the time. This isn’t a game where you rest on your laurels, as you progress to harder levels, quick decisions must be made and Elevator Action Deluxe actually pushes you to think laterally and on the fly as well.

With all these factors, what comes down to it is that Elevator Action Deluxe is a race against time, and it can be exhilarating, again because of its simplicity. But spicing up the game is more characters, and they are abit more difficulty but at the same time refresh the gameplay.

Otto has a weapon he can use, its a gun. This can disable enemies but it should not be relied upon especially walking in dark areas and trying to hide from agents. Another character is a girl named Saya who is a Shrine Maiden from the game Kiki Kaikai which was a top down, multi directional shooter, a game almost similar to Zelda. Saya is equipped with a bow and arrow.

Weapons for each character do help, but can only be a bandaid as you move down from each level, players will need to rely on their cunning and speed. Its what Elevator Action is all about.


Elevator Action isn’t a groundbreaking game and with it there are not that great breaking visuals. Now don’t get me wrong, I do not mean for this to sound harsh but in a sense it’s a good thing. Its paying homage to the original game that was released back in 83’, the sounds and the look of the characters, the enemies and the actual building interior have a look of 8-bit ness.

A 3D View of Otto unloading on an enemy. Ooo thats gotta hurt…

Final Comments

Elevator Action is a game that aforementioned, is one to have if you want a quick game to earn some trophies or kill time. It’s simply controlled and it’s a simple objective, get from point a to b within the time limit and have a maximum score.

The amount of levels in the game is abundant and could last you a long time, depending if you want that max score, but as a breather to challenge friends as well, it’s good for a party game, but one to have in your collection?…Probably.

Rent it
Forget it
Buy it

Rent it. Ok so you probably cannot rent the game, but if you can play the game at a friends house, then go for it. But if you get the game for ones self, then that it’s a game as a way to pass the time.

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Sleeping Dogs Review

Sleeping Dogs
PS3, XBOX360, PC
By Janus 32
Find us here on Facebook http://www.facebook.com/GuerrillaGamers


it has certainly been a long while since the open world games of True Crime had come back. To be specific 7 years since True Crime: New York City. Why am I mentioning True Crime when this game is Sleeping Dogs? Well if you have been living under a rock, here is the very very short story.

Sleeping Dogs was going to be the third instalment to the True Crime Franchise, but with numerous delays and failures and developers bailing and whatever excuse, the True Crime 3rd instalment did not come to fruition and whatever was worked on was considered dead.

Until developers United Front Games and Square Enix (crazily enough) jumped in to take what was left and make it their own.

And Sleeping Dogs was created.

But is Sleeping Dogs just another GTA clone? Or should it have rightly been what was True Crime 3?


Detective Wei Shen is a cop from the United States brought into (a fictional town supposed to look like) Hong Kong to go undercover and to take down a powerful Triad group known as the “Sun On Yee”.

The only problem is being undercover, the rules change drastically, especially in Shen’s case as a police officer as he faces professional killers and ruthless Triad members hellbent on their own agendas against other Triad groups and having zero tolerances on police rats.

Loyalty for one side must be chosen.

It cannot done both ways. What will be Shen’s choice?

To fight for justice for the police, or give in to the loyalty of the Triads?


The True Crime games have always been a open world affair. Where players, just like in GTA as the main comparison, can do jobs, free roam, purchase items/weapons and vehicles, the overall premise of Sleeping Dogs follows the same formula. But of course there will be differences.

As players gain the feel of the game and in control of Detective Wei Shen, they will probably have a very warm feeling like revisiting an old friend, but in a more younger body in terms of control and maneuverability. Even the Heads Up Display (HUD) looks and feels the right way. It isn’t too big that overcrowds the screen nor too small to read. Of course included is health, ammunition count when you have a weapon, health meter, mini map and a larger map of the gaming area complete with legends and markings.
It’s perfect.

Flying KICK-uh!

Players can do their free roaming and side missions at their leisure and follow the story mission. Again nothing new in this department. its the basics of the open world environment that is covered and well thought out in terms of story setting and information that is given to the player. Touching on the side missions, varients such as car jacking, illegal racing, cockfighting (yes, rooster against rooster fights), gambling, triad missions/police missions and even dating are available to do and complete. All side missions have their rewards. But the three that are the most standout of the lot is the Triad/Police missions and Dating.

The Triad/Police missions can be done, or not even attempted whether you favor one side or the other. It’s up to you. So why do them in the first place? Well, completing missions for either factions grants you experience points in that field. Examples such as Triad missions can build up experience points for more devastating/offesive techniques to use on opponents when you’re engaged in hand to hand combat, which is 90% of the time in the game but more on that soon. The Police missions unlock moves that are more defensive type that relates to an officer of the law such as better accuracy using a firearm, weapon disarming techniques and jumping between vehicles, again more on that very soon.

The dating aspect is actually pretty neatly done. Though not as part of the storyline as aforementioned, the dating of girls has some great rewards, and we are not talking about the getting laid part. Completion of dates can unlock hidden gems on your mini and larger map. What these gems are? Players can find around the maps alot of…items if you can call it. Most of them do relate in such a way to chinese mythology, which creates a more plausible and tangible effect to the setting. Two of these traditional items are Small Shrines and Jade Statues. The Small Shrines are plentiful, visiting 5 in a row will upgrade Shen’s health meter. Of course the more you find, the more you build up your health meter.
The Jade Statues, which i find impressively interwoven into the story, provide unlocking more martial arts offensive/defensive techniques. Upon collecting all statues, Shen will attain a devastating attack that is quite easy to execute and delivers a horrendous amount of damage to enemies. The non-traditional items that you can find and unlock are lockboxes that hold items such as clothing, guns but mostly money and are usually guarded by punks/thugs.

Shen: “This…could end badly”
Why yes detective, it could. Kid’s, don’t try this…ever

Sleeping Dogs seems to mainly concentrate its gameplay especially on fighting. Like Hong Kong movies of old (i.e Police Story, Armour of God, Dragons Forever) and 90’s Hong Kong police movies, hand to hand combat is mainly featured and favored compared to gunplay. Shen starts off with some easy combos to master, but like any student to the martial arts, his reportoire grows as you progress further ingame through (as aforementioned) statue gathering and unlocking new techniques with experiences points accumulation. The fighting can be compared to the Batman: Arkham Asylum and Batman: Arkham City games where the main protagonist will always be facing multiple enemies (this is another great throwback to Hong Kong Cinema). The fighting is focused mainly in counterattacking, players will know when to push the corresponding button to counter when another enemy is about to attack and is flashing red like rudolphs red nose and the fighting goes into slow motion for a second or two, then Shen will deliver the counter. If pressed a second too late or too early, the counter will not work. The same princple applies when you are fighting armed enemies that have knives, night sticks, etc. Except the animation is very very different and brutal. Though if you want to mix things up, you most certainly can use environmental weapons. Where Shen can grab his enemies and (again the environment will flash red) push them to say a telephone booth and beat them to death with the telephone and the door, resulting as an instant kill. Brutal, but so effective.

In relation to fighting, I did mention about unlocking police techniques with experience points by completing police missions. Shen will not always be fighting hand to hand combat, he will of course need to use a firearm and things get very devastating when it comes to shootouts. Firefights can deplete your health quickly, so cover is a must which can be easily done by running up behind a wall or cover by a push of a button. But the handling of weapons like a pistol, shotgun or automatic feels a bit off kilter. Shen can have a primary weapon and then have a secondary on him, so easy switching of weapons is able to be done on the fly. But shooting just feels clunky and hard to initiate. Though animations are pleasing to watch as you can vault over cover with a gun then you go into slow motion and can shoot multiple enemies, its a bit hard to get used to.

Girl in red: “So… you coming?”
Shen: “No, just looking”
Girl in red: “What?”
Shen: “I’m walking right behind you, that’s what I mean”

But there is so much more to explain,but little space for you readers that may make you fall asleep to. If you want to find out more, and there is plenty more to look for with bonuses and etc, you’ll need to buy the game, theres just TOO much to list and not explain but to be experienced!


Sound wise the game is really pleasing. From the streets of Hong Kong and the atmosphere of spectators swearing in a mix of english and cantonese to the different radio channels that also have the mix of english (literally english/british voicing) and cantonese radio, it is pleasing to hear that it all feels relevant setting and roots back to history.

The sounds of fighting as well are pretty gruesome and crisp. When Shen is dealing or being dealt with an ass whooping, the sound is weighty and devastating, especially if its mixed with a liquidy or splash sound of blood. Its meaty sounds rings very very loudly in headphones and crystal in dolby surround.


The overall presenation is impressive. As you sometimes will need to chase thieves for pickpocketing you or racing along the freeway in a high powered sports car, the bustling city that is supposed to be in Hong Kong is alive. Albeit in during the day, or night, in rain or shine, non playable characters (NPC’s) look as good as they can be. Not as detailed with pores or pimples, but character models look shiny and something out of a hollywood action film its aesthetically pleasing and easy on the eyes.

The lovely Emma Stone voicing her character…who you can date

If players want to do their homework as well, Sleeping Dogs gains extra brownie points with its lineup of voice actors. Such actors/actresses like Will Yun Lee, Tom Wilkinson, Byron Mann, Edison Chen, Parry Shen, James Hong, Emma Stone, Robin Shou, Lucy Liu, Tzi Ma, Kelly Hu, Lindsay Price, Chin Han, Steph Song, Yunjin Kim and Terence Yin. All these actors and actresses have reputable resumes under their belts and all deliver great performances in their portrayal of their characters. Another celebrity featured, though not as a voice actor is MMA Welterweight Champion Georges “Rush” St Pierre. In a downloadable content, players can have GSP’s clothes to wear and do his signature “Superman Punch” that he is famously known for. This amount of celebrity pull sometimes doesnt work, but in this case, brownie points are scored well.

George St Pierre’s “Superman Punch” and you can do it in his inspired gym clothes…like this unfortunate chump found out the hard way from Shen…whoa so much blood!

Just like the above picture, enemies will bleed and Shen of course is no exception. One presentation that I thought really impressed me is, when you are badly hurt and bleeding all over, you can go back to your house/apartment and go to the bathroom to clean yourself up. The animation is of Shen washing his face but then the blood and stains just disappear. It’s a nice touch and honestly, when you’ve looked like you have been through 10 rounds of fighting with, whoever, looking all cleaned up looks quite impressive.

Final Comments

Predominantly the game is outstanding in the way its approach to the open world environment and carrying on the spirit of what could’ve been the next instalment of the True Crime franchise. With no multiplayer in sight, the game is single player, story driven and filled with bonus missions/items to be unlocked which extends its longevity. The only few things that stop it from being a very highly rated game is its gun mechanics/gamplay, the car handling (which was not mentioned in the review at all) and some campy writing here and there.

Get it
Rent It
Forget it

Get it. Sleeping Dogs may be considered by alot of gamers as a GTA clone, but the game stands alone with its gameplay and the way it has been designed. it has alot of features and its fighting mechanics are smooth and enjoyable experience. Though can be lacking in gameplay hours, estimated about 12 hours or more depending if you go for all extras. Players can play the game, experience it for its greatness (and very minimal shortcomings) until the next open world game and even add to it for future Downloadable content and will know when finishing the game, it was worth the time.

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Resident Evil: Operation Raccoon City Review

Resident Evil: Operation Raccoon City + DLC
PS3, XBOX360, PC
By Janus 32


The Resident Evil Franchise has become such a household name. You can ask any gamer who lived out through the 90’s or even now and they should at least say something good about it, or at least recognize it. Since Resident Evil 5, there has been a hiatus predominantly on the console platforms. There was a release for the Nintendo 3DS as Resident Evil: Revelations and Resident Evil: Mercenaries and then the ported shooters Resident Evil: Umbrella Chronicles and Resident Evil: Darkside Chronicles as ported games.

Operation Raccoon City is providing the first of many things. A different story, ‘running and gunning’ and its another addition to the franchise.

But is the game so different that it has made the right impression?

Or is it just a game that will infect you…horribly?


The incident at Raccoon City was not all about the survivors such as Leon S Kennedy, Claire Redfield and Jill Valentine who had managed to escape the hell.

The story of the ‘other side’ the Umbrella Corporation was never told. What led to the destruction of Raccoon City? Was there any other incidents that had occurred?

There was.

Meet the Umbrella Security Service squad (USS)

The Umbrella Security Service (USS) spring into action when the city falls to the likes of the infected citizens. Due to the Corporation’s mistakes, the forces of Umbrella make a last ditch effort to try and save face. By trying to destroy and rid of any evidence that would link the Corporation to the incident.

But the USS are not alone…

Other than the infested citizens of Raccoon and several more abominations/experiments that roam the streets, the United States Government decide to stick their nose into this affair and send in a team of their own.

A Special Ops team is sent deep into the wasteland of a town to investigate what is left of Raccoon City, a simple mission at first. Report any findings of the occurrence of the infection and find evidence that could incriminate Umbrella to the hotspot.

Meet the SPEC OPS team…damn, like…daaaaaaaayumn

But as the armed forces near each other for what looks like an inevitable showdown, they both must contend with the B.O.W’s (Bio Organic Weapons) that stand in their way.

One party wants to destroy the truth but the other wants to uncover the truth.

The question is: “Who wins?”


The Resident Evil franchise has always been a game that was neither classified as a first person shooter (that’s for sure) nor a third person over the shoulder game, well not between Resident Evil 1 till 3. Due to the weird camera angles, it was more of sort of those games that were mainly thriller type story games on the PC. Such games like Alone in the Dark, System Shock 2, The 7th Guest and I Have No Mouth And I Must Scream just to name a few. All these games have shaped the survival horror that is modern day video gaming.

But this edition like Resident Evil 4 and 5 has come in as a third person shooter. And although different in its approach by story, the gameplay matches a third person game down to the letter with your shooting, your grenade throwing and melee attacks. Your standard third person shooter for campaign and multiplayer mode. Predominantly this is a squad based shooter game.

Gameplay for campaign mode has players wondering the streets of Raccoon City as one out of six characters from the Umbrella Security Service (USS). Each character has their own strengths and weaknesses and also of course have different classes. Of course you have a medic, an assault type, a agile type and a brute type classes of characters in the group. With 6 characters to choose from, this creates a great variety of gameplay. And since most modern day squad based gaming, campaign can be played with co-operation with other players. On a note on the movement, RE:ORC is first applying the ‘run and gun’ feature for the very first time in the games franchises history. Though this is a welcome addition, it doesn’t feel right at all. More on that in a few paragraphs.

Bertha: Look up!
Soldier: I am! What’s up there
Bertha: *whispers* An Uppercut waiting to happen, moron

With different classes comes different weapons, and Resident Evil has always been about weapons and ammunition. As players progress through the campaign level by level, they will be awarded experience points to unlock a plethora of items and skill sets. Of course depending on how well the player completes a level in terms of pre-requisites such as time completion, zombie kills, amount of retries just to name a few. Unlocking weapons and skills can vary to handguns, shotguns, automatics, sniper rifles and explosives. Skill sets vary between characters to better agility, being invisible for longer periods of time, buffed attributes and increased bullet damage for a short period of time, again just to name a few.

Touching base on multiplayer, there are various amount of modes to choose from. Not only is there the classical deathmatch but also something called “Heroes Mode”. Heroes mode is a 4 vs 4 match of several famous faces of the Resident Evil Franchise. Heroes being people such as Claire Redfield and Leon Kennedy versus the Villains such as Ada Wong and Hunk and of course others I haven’t mentioned. The game is to eliminate the other team and stay as your chosen hero/villain for as long as you can. When you finally die, players will respawn as a normal character (USS for the villains or SPEC OPS for the heroes). Last person to remain a hero/villain will gain the victory. Be wary though, players have to contend with the undead in the middle but you do get extra points for defeating them as well.

Of course as a Resident Evil game, Capcom were involved in pushing this latest title out to the world, with much anticipation a new developer came on board by the name of Slant Six Games. Slant Six Games mainly worked on the third person military shooter franchise of SOCOM games.

But the gameplay is one to be desired.

Especially for a game with the Resident Evil stamp on it.

As players dive into RE:ORC for the first time they will notice a few things that do not give the game justice. The games enemies is inconsistent in terms of bullet damage and defeating. Some enemies will require a copious amount of ammunition to be spent to be defeated and others, not so much. This inconsistency is something that can grate on ones nerves, maybe its part of the game but when you are fighting a bunch of lickers that seem to have no end, when you have no ammunition to find, it makes life difficult.

Guess the heroes and the villains?

Characters melee attacks look very fanciful and does some damage, but nonetheless at the same time does not feel powerful at all. Able to be used against the normal infected, but anything higher and you will be finding yourself going against a river with no paddle. Speaking of damage, the running and gunning feature is not a good addition due to its inaccuracies. Yes, compared to real life running and gunning is not accurate, stationary firing is Resident Evil’s way to originally play the game. But in all honesty, both stationary firing and running and gunning is both horrible. For automatic weapons, full auto is useless, you’ll practically hit nothing and run dry with no ammunition on no time. Protip: You’ll have to be either firing semi automatic firing (firing one round by tapping the shoot button) or even three round bursts for best accuracy and the best killshots, anything else is just wasting ammunition and a waste of time.

Presentation + Downloadable Content (DLC)

Overall feeling of the game captures the Resident Evil world perfectly. The darkness, the strewn rubbish and chaotic city and the gloomy atmosphere. The normal infected enemies are varient in terms of stature as well. You can get your thin women, thin men and adults to dispatch of, but you also get the fat zombies that are bullet sponges. Protip: Aim for the head.

The voice acting still remains quite campy, and with the different voices that you may not place with familiar faces you bump into do not feel as if it was the right choice of the re-modeled character.

Other than the gameplay and the cons that have been mentioned in the review, the most disappointing aspect to be expressed so far is the Downloadable Content (DLC). Gamers will, like your’s truly, will purchase the game and know that from the beginning that this game would have a single player campaign consisting of the USS characters to play and the multiplayer aspect.

But, again like myself, gamers will be blindsided.

Initially purchases will be of the game, though there can be purchased by pre-order with other Downloadable Content with extra weapons to unlock. But despite this, purchase of the standalone game had on the cover “Free DLC for SPEC OPS Mission 1” or something to that effect. What this download is all about is adding more longevity to the single player campaign by playing the side of the Spec Ops team. Long story short, with the release of the game, this mission was available to download for free, but after that, you would have to purchase 2 more times to get missions 2-4 and then 5-end and (in australia) the pricings for both of these packs were $15.95 each.

Now if you do the math, you have initially purchased the game at about $100 (at time of release, but purchase it now and its alot cheaper) and then you have the game but will need to purchase the game packs and that ends rounding up to $32. So the total result is $132. But think of the special edition which was about $120 with the DLC weapons plus the packs and you get a pricing of over $150.

So essentially you have bought half a game to begin with.


As a Resident Evil fan from the very beginning and dabbled into almost every game in existence at some stage or another, this is staggeringly disappointing.

But of course there are gamers out there (and possibly you at this very second) will cry out “relax pal, this has been happening all the time with other games, if you don’t like it, purchase something else” or “shut up, just deal with it”. Yes you are right to some degree, but albeit this isn’t the right way to do business, especially for a game that isn’t great to begin with. You almost feel like you’ve been conned. As the next picture shows a bit of frustration.

Final Comments

Resident Evil: Operation Raccoon City was a great idea to be put forward to look at the game and stray away from the canon of the RE plot and experience something different.

But poorly, poorly executed.

And its more sad that it had to hit a Triple A game of the Resident Evil Franchise which is a formidable name in the gaming industry. But i will give credit, Multiplayer is actually quite good due to its chaos and environment. Gamers just may find some longevity for the game with this premise.

Get it

Rent it
Forget It

Forget it
. For fans of the franchise, they will probably enjoy the story and non canon side of things, but the game itself is not worth the price of admission. Either purchase the game when its in the bargain bin or not at all.

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Spec Ops: The Line Review

Spec Ops: The Line
By Janus 32
PS3, XBOX360, PC


From out there stories of space aliens and sewer monsters and teenage mutant ninja turtles to whatever else you can think of that is imaginary, games were stories that were of the mind’s imagination. But moreso with the release of the next generation consoles, not only has violence, dialogue and graphics improved but realism is a hard factor that is pushing game companies to instill the notion into the players of today.

Realism that in a situation, like war, its not just making orders and everyone speaks elegantly or pollitely, war is war. Profanity will be thrown and soldiers will express anger if they are given an order that could potentially kill them.

But with the idealogy that games were supposed to be of the imagination that humans cannot achieve like having Jedi Powers and turn into a green monster just by being angry, is realism the right choice to go for games?


Dubai is a rich country. Everyone knows that and everyone is fine by it…

Until several dust storms engulfed the rich city and declared it “No man’s land” and all travel by anyone was barred. Though in the midst of the chaos before the city was completely engulfed by sand, an american batallion unit by the name of the 33rd Batallion of the United States Army led by Colonel John Konrad, volunteered to help in the relief efforts while en-route home from serving in Afghanistan.

But as the storms had begun to intensify, martial law was implemented in Dubai and chaos intensified amongst the citizens and military personnel.

The last known trasmission from the 33rd Batallion was that they would lead a caravan of survivors out of the city and get them to safety.

But nothing came to fruition.

No survivors, no caravan of people came out of the city.

Publicly, the 33rd Batallion were disavowed and branded as traitors.
Several weeks later, a looped transmission is picked up on the airwaves and considered as a distress signal by the man himself, Colonel John Konrad.

The main protagonist of the story and players will be controlling in the Campaign Mode. Delta Force: Captain Walker voiced by the talented Nolan North

2 weeks pass and a three man Delta Force team are sent in covertly by the United States Army to assess the situation on a reconnaisance mission.

Their orders are simple.

Assess the situation, then extract for debrief.





Its a bit hard to say how the game’s layout for controls can be actually user friendlly. Like riding a bike, shooting a gun, talking in front of a crowd that one has never done before, its hard at first and as time goes by then it becomes alot easier. But the controllers layout, which was played on a Playstation 3 felt awkward all the way when playing through the campaign mode. So lets tick off the basics to a shooter, the grenade button, firing, crouching, prone, aiming its all there.

“You RUINED my goddamn sandcastle!”

What was a miss was the melee button and sprint. When I mean miss, I’m not stating that they are missing from the button layout, but they are a miss because they double up on buttons contextually and are awkwardly placed. Sprinting does not feel fast at all, and its one of those buttons that you do not have to hold down, you tap and go. Again this isn’t necessarily a bad thing, but as a ‘cover based’ shooter like the Tom Clancy’s Ghost Recon franchise, sprinting is unadvisable in a firefight. The melee attack button is on the circle button on the PS3, and in this day and age, thats awkward. There were a few times in the game where I did die or get heavily damaged due to melee attacks and i wasnt fast enough. Comparing to again, Tom Clancy’s Ghost Recon:Future Soldier, the melee attack was on the reload button, which was square button on the PS3 controller. Though contextually doubling up on a button, it requires less than fraction of a second to push then having to go for the circle button in Spec Ops.

Though this could be a minor issue for some players, it made some impact on myself. But alas, the campaign slates at about 8 hours, give or take lesser depending on what difficulty you have chosen. The gameplay honestly isn’t new but it is in a different world, a real locale and a glimpse into a believable story. But other than that, ‘it is what it is’ as much as I hate that phrase, a cover based shooter.

Though the gameplay has some great AI who are brutal in ways to flank you and outnumber you all the time practically 3:1, you’ll always be scrounging for ammo and different weapons and weapons a plenty to choose from. Rifles, pistols, revolvers, shotguns, heavy machine guns, sniper rifles, the works. Whatever you pick up can be used against your enemies. Just mentioning the weapons and the AI is just a touch on the level of detail 2KGames has brought to this title. Even the sand looks real in which your character steps in is and its astounding how they have also used the idea of sand as a weapon.

Having the high ground in an abandoned Dubai shopping mall

One key aspect of the gameplay is to make some very hard decisions. Though the decision making isn’t a newfound gameplay aspect, but its more accentuated in Spec Ops:The Line. It’s more grittier, its more realistic and it has heavy consequences. These decisions are not game changers per se like Resident Evil 3 or the Virtua Cop arcade shooters that you had to chose one path or the other. But they do, depending how you take seriously, put you in a situation that if you reflect deeply can be a potentially real life situation and outcome and can weigh on you afterwards. It can be a choice of morales, between saving which lives and whether to kill or just go around without killing just choosing the ‘lesser of two evils’ as they say.


Yager Development and 2K Games have done an outstounding job in terms of the presentation of Spec Ops: The Line. Not alot of companies, at the time of this review, can make sand ever so real. Though powered by the Unreal Engine 3, the graphics engine has not disappointed. Graphics wise its very red and has the sandy pallette that is Dubai. Character models, sound and overall graphics is sharp and detailed.

But the main points that make this game as a standpoint is the way the story is told from the campaign mode. Spec Ops has always been a very gritty franchise. Always has it not strayed from realistic situations and the language especially in this latest instalment is quite adult. As players will progress through the campaign, they will witness a transformation from the characters that is not fiction in the slightest. And this attention to detail is really impressive to see. Especially as the characters that the player will experience with, as briefly mentioned earlier, will have to make hard decisions that will effect the story and effect the atmosphere.

Fireworks?…No. Something so much more deadlier, so deadly..that it burns

No doubt Spec Ops: The Line is not a game for children, it has very coarse language, and very graphic scenes of violence and death. Its a hard hitting game with very powerful images that can leave a lasting impression long after you have finished the game.

Final Comments

Spec Ops: The Line is a very mature game. It has come through on the prospect of many third person shooters being released these days. Fighting amongst the games of today to be the best, its hard and unfair to compare but it has to be done. Spec Op’s is a great experience, a different and hard hitting experience, but an enjoyable one.

Get it
Rent it
Forget It


Rent it. The game has a great feel to it despite the inconsistencies that was mentioned about the button layout, and its very hard hitting in its content. But the game lacks a good multiplayer and as these days go, multiplayer assists in the longevity of a video game, and multiplayer did not deliver, though its campaign mode does shine tremendously.

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Double Mini Review: Ziggurat & Baseball Superstars II Pro

Double Mini Review

By Janus32

Main Title Screen

You will most likely see me intro like this a few times for any games that we dive into for the pocket rocket that is the IPhone system. Games are hard to come by and since the inception of the IPhone, people have been cash cowing trying to make games that would suit those “on the go”. There is nothing wrong that if your on the train, pop on a game if you dont have any other portable console and just kill time with a game. But sometimes there are games that are perfect for times like this.

But Ziggurat, what a name…but is it the game that you would want on your IPhone?

You are the last survivor of the human race, your standing atop of a tower. Just you and your gun and against the enemies of humanity gunning for your life. It’s your last stand, you’re “Alamo”, the final hurrah, whatever you want to call it.

Your going down, you know it…

But just how many are you going to take down with you?

Stuck on top of a tower, your main objective is to take out as many aliens before you are overrun. Its a simple objective. But can be difficult to execute. Your character will not be able to move, only movement is that you can move your aiming for your gun which is done by moving your finger from left to right on the screen and vice versa with in a 200 degree arc. Or for all the math geniuses to be technical 180 degree arc.

Your only weapon is a “charge” gun. This charge gun can be held by leaving your finger on the screen and it builds up energy in the form of a green ball. Once charged you take your finger off the screen and you shoot an energy round. Pretty simple contols. Though there is a tip for those that will vest some interest into Ziggurat, when you charge up your energy round, try and see the point at which the energy ball is at its largest then let loose. This is the most powerful shot you can do in ths game, though it takes a few precious seconds to build up, the reward is worth it. Charging up to the point of release (wow did that sound weird?), you can take out multiple enemies with one shot. There is another way to play other than moving your finger manually in the arc, you can actually play the game as “slingshot”. This is a real challenge and to be honest, may not be the preferred playstyle for alot of players.

BOOM! Headshot!

As you read the tutorial (for proper gamers i like to think who want to properly inform themselves than just jump in head first and figure it out on the fly) they have a main point to make, like zombies, aim for the head. Instant KO to the alien infestation. The alien menace range from a few different types. You have your “walkers” who just walk towards

This just shows how busy the screen can get. See how big that alien freak is? Can be a tough one to take down

you from the bottom of the mound, who you have to aim quite low to dispatch. You have your “jumpers” who bounce vertically in small or high distances towards you and fire projectiles which your energy rounds can destroy. You have your “flyer” aliens who have wings and can attack from above and then you have your “behemoth” type aliens who are massive, and take several charged shots to take down. As you progress further by annihalating (from what i have played) over 100 aliens, you will encounter faster enemies which are spaceships. This is when things get real nasty and chaotic very quickly. I forgot to mention, you have one life and if one alien touches you or your touched by a projectile, its game over.


The game is certainly different. its one of those games that challenges you with no end of enemies, just to test how far you can go. Now some gamers I know play and play and play for the highest score and theres nothing wrong with that. But some may just try for this game a few times and give up. Its a great challenge, I can honestly say i still visit it from time to time to sharpen up my senses and even try and beat my score. Also you when you get a score, you can either tweet it or facebook it for bragging rights.

Get It
Forget it

Get it. For $0.99, its rather cheap, and this is a game that is best suited in short stints say when your on a long car trip, on public transport, or just waiting for a friend to get to a destination. It’s a perfect game for those reasons, but also if your a high score achiever.

Its a real test of your skills. A test that I gladly revisit from time to time.
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Baseball Superstars II PRO
By Janus 32

Main Title Screen

With games coming in by the day full, its not only consoles that are getting some big hits. Where do the smaller developers start? Where can they get their footing before hitting say the PC, Playstation or even XBOX? Why it’s the smaller devices like the Apple Iphone or the Android systems.

Games can range from all sorts, whether they be action with violence and gore, 3D Games or in this case, sports games. And usually the premise of those who are not that into sport would stay away from the genre. Baseball, American Football and even Olympic styled games are making an approach.

But can these games actually turn a non sports person to play sports games?


Typically a Baseball game is a Baseball game. A pitcher throws the ball to the batter, the batter hits it as far as he can and runs 3 bases, makes a home run and scores a point for their team. Nine innings are played where teams swap and bat and pitch. Very easy to follow, very easy to understand just in case you didn’t know what Baseball is (if you still don’t know…wiki it?).

Baseball II PRO is a cute mix of ‘supernatural’ powers and baseball itself. There is the main game of earning your runs, but in the way that you do it is quite interesting and very different. Derived from Gamevil Inc.the studio that has brought in numerous Baseball games which has now turned into a franchise, the game boasts several indepth systems. You can change and upgrade the skills of your players whether they are batters or the pitchers, you can change their appearance as well in terms of what kind of bats, gloves, helmets, shoes and even hairstyles. Each change to characters all have attributes. Whether you can increase their batting accuracy, their running speed, their percentage of hitting home runs, the list goes in. it is very indepth, and one can customize each and every player. Though players for each team also get “Super Players”. These players have outstanding attributes, that if done right, can turn the game for you if used correctly. They are available for both your batters and your pitchers. Each with their own superpowers, they can be the factor in which you win or you lose. It’s Baseball meeting an RPG (Role Playing Game)

The list of Super Players, some are harder to unlock before others. Note that characters can be customized with some…very different gear.

There are two different currencies that you can earn in Baseball II Pro, one is money (of course! And I mean in-game money) and G Points. Either of these currencies can help you in purchasing items, and if you feel as if you need an extra boost, you can purchase with real money, G Points to get whatever you need.

The gameplay from either side of pitcher and batter is very simple to grasp and get used to. For pitching, it is done in 3 stages, you first choose what kind of pitch you want to make (fast ball, sudden change ball, slider ball, cutter ball etc), you choose the direction and of course you choose the speed of your pitches. Like real baseball, mix it up for devastating effects.

You can of course train your team, as well as take them out for outings for school appearances, quiz shows, and to the hospital if their morale goes down too low to heal them from sickness. These again have different rewards and benefits, so explore and see what you can do to better your team.


Baseball II Pro’s presentation is really ‘easy’ on the eyes. It isn’t pixels or cutouts of say baseball human players, its been stylized in an anime form. Anime being derived from Japanimation. Like Pokemon, Bleach and Naruto in case you may not have known. So the little details like the bat hitting the ball is accentuated with stars as the bat strikes the ball, the Japanese accent of “Out!” and “Safe” and “Strike 1” and even the pitchers reaction when you hit a home run, the eyes bulge out of their sockets in surprise. Its all very comical and quite entertaining. And the game makes doubly sure that when you do manage to hit a home run to make you feel pretty good about it with fireworks and loud music. It feels like quite the accomplishment.

This is the pitching screen. Note the choices on the left and right and the red button marked ‘super’. Super is the button to use for a special pitching move.

With the overall sounds and music of the game, other than the sound effects of the bat hitting the ball, catching a ball in the glove and the announcer yelling the plays, the game’s music is quite limited. Music only runs through the menus and when you upgrade or change the stats of your players. During the actual game, no music is played.

Final Comments

As a gamer that is mainly invested into action games, games with good storytelling and moderately violent games, Baseball II Pro is an addictive game that has plenty of things to do in terms of tweaking your team, goals to set, points to earn, money to earn and so much more to do. For a game that is priced at $2, Baseball II Pro is a game that packs a lot of content to explore and enjoy for the pricing that its only charging and has opened my horizons to check out more sports games of this calibre.

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